ID 88231918
Game Enginner (Unreal enginre)
Salary not specified
Tbilisi
ID 88231918
Tbilisi Abuladze st. #23

ელიტ ინფრასტრუქტურა
All listings (11)For a Mid-Level Specialist, the focus shifts from high-level architecture and "foundational" leadership to execution, feature ownership, and technical proficiency. At this stage, you want someone who can take a task and run with it without constant hand-holding, but who is still eager to learn the deeper complexities of the engine.
Here is the professional English version tailored for a Mid-Level Game Engineer in a startup environment.
🎮 Vacancy: Game Systems Engineer (Mid-Level)
📍 Location: Tbilisi, Georgia / Remote
🚀 Company: [Startup Name] – Building the next generation of AAA experiences.
🌟 Role Overview
We are looking for a talented and driven Mid-Level Game Engineer to join our growing startup. You will be responsible for implementing core gameplay mechanics, refining systems, and ensuring our game runs smoothly across all target platforms. This is a perfect role for an engineer who has a solid grasp of Unreal Engine and C++ and is looking to take the next step into AAA-standard development.
🛠️ Technical Stack & Requirements (Hard Skills)
💻 Strong C++ Proficiency: Solid understanding of C++ fundamentals (memory management, pointers, and data structures). Experience using Modern C++ standards.
🏗️ Unreal Engine 5 Knowledge:
Strong experience with the Actor/Component lifecycle and Blueprints-to-C++ workflow.
Familiarity with the Gameplay Ability System (GAS) or custom ability frameworks.
Knowledge of UInterface, Delegates, and Event Dispatchers.
📐 Gameplay Math: Practical knowledge of 3D math (vectors, dot/cross products, and transformations) for movement and combat systems.
⚡ Profiling & Debugging: Ability to use Unreal Insights and the built-in console profilers to identify frame-rate drops or memory spikes.
🤖 Systems & Logic: Experience implementing AI Behavior Trees, Navigation Mesh, and character movement controllers.
📂 Version Control: Daily experience with Git (LFS) or Perforce (P4V).
📝 Core Responsibilities
🔹 Feature Implementation: Develop and maintain gameplay systems (e.g., inventory, combat, interaction) using a mix of C++ and Blueprints.
🔹 Refactoring: Identify bottlenecked Blueprints and convert them into clean, performant C++ code.
🔹 Collaboration: Work closely with Designers and Artists to bring their creative visions to life in a technically stable way.
🔹 Bug Fixing: Diagnose and resolve gameplay-related bugs and networking desync issues.
🎯 Nice to Have (Bonus Skills)
UI/UMG: Experience creating complex UI systems and HUDs using C++ and UMG.
Animation: Familiarity with Animation Blueprints, IK Rig, or State Machines.
Multiplayer: Basic understanding of Replication and networking roles (Server/Client).
🎁 Why Join Us?
🚀 Mentorship: Work directly with senior/lead engineers to level up your architectural skills.
📈 Ownership: Take charge of specific game modules and see your work directly impact the final product.
💰 Competitive Compensation: Competitive salary with performance-based growth.
🕹️ Modern Culture: A flexible, high-energy startup environment with the best tools available.
Languages
Georgian, English
Skills
Knowledge of Programming LanguagesProblem-Solving SkillsTeamwork
Compensation
Salary not specified